ADL Wants Gaming Industry To Address “Hate” And “Harassment”

The Anti-Defamation League can’t leave well enough alone. As gaming is reeling from Liberal Progressive degeneracy peeking its head out from every corner and nearly every major brand being co-opted by these very same people, the Anti-Defamation League now wants to step in to encourage companies to further police their online services.

GamesIndustry.biz talked with Anti-Defamation League’s assistant director from the Center for Technology and Society, Daniel Kelley, who stated that the industry needs to do more about “hate” and “harassment”.

Kelley explained…

“If the game industry were able to come together and collectively — or with selected individual companies to start — really share data with the public and society about the problem, I think that would be a huge step forward. But of course to do that, they would need to create a ruleset around policy and enforcement on their platforms in ways that are much more robust than they have now.”

So more censorship.

According to Kelley, there’s not enough clearly defined rules around “hate speech” and not enough enforcement.

This ridiculous notion was picked up by Lack of Entertainment, who did a video on the subject matter.

Kelley, however, used Overwatch as an example in the article, noting that despite having a lot of characters used as propaganda to peddle to mentally ill people (sans the hot waifu bait) more than 75% of the playerbase reported receiving regular harassment. Kelley stated…

“In our survey, 75% of people who played Overwatch experienced harassment. So it’s unclear to me at this point how efforts to make games more inclusive as media interacts with games as social spaces and the harassment we see in those spaces.”

So basically, not only do they want more advertisements for unhealthy Progressive lifestyles, but they also want more censorship and bans for anyone who isn’t behaving like the idyllic snowflakes that Progressives want to in their utopian (i.e., dystopian) paradise.

Kelley, however, does want to see some sort of policies in place to reform bad actors.

He feels gaming is a little more lenient than the Big Tech oligarchs that control social media, since once you mess up and tick off the Progressives enough on Twitter, or Facebook, or YouTube, your account is practically gone for good.

But beyond that, GamesIndustry.biz asked Kelley who the worst offender was in the gaming industry, and without hesitation he said it was Valve, despite the fact that they regularly ban games aimed at heterosexual males. Kelley hated Valve’s free speech approach, and felt it should change…

“I would say Valve, absolutely. Valve has been actively pushing against this kind of work. At the same time Discord and Twitch were expanding their policies around hate, harassment, and extremism, that was around the same time [Valve] was like, ‘We allow anything except for trolling and illegal content.'” […]

“From my understanding, there are a lot of efforts going on at a lot of companies, but in my mind, [Valve has] the longest way to go,”

Valve didn’t even stick to that loosely front-facing statement, given that behind the scenes they were banning games and enforcing censorship for content they didn’t like.

So what is Kelley’s solution? Changing the norms.

More cultural cultivation, or what I like to call Cultural Communism.

The idea is to flatten the curve of our social topography.

Kelley makes it clear that the ADL wants more censorship to create the Progressive’s vision of “inclusion”, saying…

“The norms that come up in the qualitative research is that women and people of color go into game spaces and just turn off the mic and don’t speak, because they know if they speak, they’ll be identified, targeted, and harassed. That’s just the reality of how they play. But I think it speaks to the power of games that they do continue to play… The work we’re committed to here is changing norms so that everyone has the same chance to have the same deep, social, playful, enriching experiences that folks can have in that environment.”

Or… here’s a better solution: If you don’t like the industry us real gamers created, then get out.

(Thanks for the news tip Rob Far)