There’s no denying that the original Horizon: Zero Dawn was a competently made game from an engineering perspective. It was mechanically functional and structurally sound, proving that Herman Hulst and the fine folks at Guerrilla Games — who are on the Traitors of America list — must have kept the diversity hires relegated to PR and catering, because Mass Effect: Andromeda Horizon: Zero Dawn was not. However, the game was a very obvious vehicle for many of the Left-wing talking points you see across every Big Tech social media service that opened its platform for the promotion of feminist supremacy.
The story started almost decent, but as it kept ramping up there was an obvious trend in the way the men and women were depicted in the world: Female POCkers were always head-strong leader types, while the men were either weak, subservient, or evil, unless they too were POCkers.
The final big story reveal in the original game was basically “Straight white capitalist men are evil and women have to fix the world due to the errs of men.”
Expect more of the same from Horizon II: Forbidden West, which picks up from where the last game left off, with Sylus pursuing the forbidden knowledge of the past in an attempt to control the viral robots corrupted by Hades, while Aloy attempts to heal the world.
You can check out the debut trailer for the game below, courtesy of Gametrailers.
It’s funny how all throughout the trailer Aloy is constantly talking about how she’s the only one who can save the planet (basically because in the last game it was revealed she was genetically engineered to be female Jesus), and Ms. Mary Sue is shown climbing impossible mountains, fighting giant robots, and diving deep under the sea to battle against robo-gators.
It’s sad because the original game had such a grounded combat loop with some okay weapon selections and decent challenges from the robosaurs.
The problem is that everything outside of the combat loop was dull, and while the world itself was fascinating the story and quests that webbed together the worldbuilding were insufferable.
I doubt any of that will change with Horizon II: Forbidden West. Also the fact that the game probably still won’t allow you to equip basic pistols and rifles will keep the combat limited and sparse.
Additionally, nothing about the trailer hinted at anything remotely original. It’s basically a glorified expansion pack at this point.


