EA's CTO Ken Moss Believes Video Game Destruction Can Be Life-Like With Cloud Power

It looks like EA is showing interest in cloud tech and wants to utilize the very thing that let down Crackdown 3 fans. Yes, EA’s CTO Ken Moss reveals that DICE wants to use this “cloud tech” to push destructible environments to be akin to “real life.”

Remember the aftermath of Crackdown 3 when Microsoft Studios and Sumo Digital kept promoting the game as being this revolutionary thing thanks to the power of the cloud? Well, it looks like EA’s CTO is either shilling hard or has to learn the hard way with this cloud tech.

When talking with gamesindustry.biz, Moss told the publication site the following information about EA using cloud tech in future games:

“I’m super excited about [streaming], but it’s actually one step on a journey. The main difference in cloud is not really that the CPU is sitting in a big building versus being in your living room; the main difference is now you can have dozens or hundreds or thousands or millions of computers that can do stuff to help power the game.

If you apply that to an actual game like Battlefield… DICE prides itself on amazing destruction. They blow stuff up better than anyone. But the simulations they do for destruction are very limited compared to what they would really like to do, because they have a certain amount of GPU and a certain amount of CPU and they have to do it in real time. If they could have a pool of servers up there that can be running our physics engine in Frostbite and be calculating better destruction, it can be like real life.

And you can apply that not just to blowing things up. You can apply that to really every part of the game.”

So, what we have to do here is come up with an equation for all of this. Firstly, the glitchy game that is Battlefield V has a low player count, SJW devs that have no problem attacking their player base, and hackers running around on the PC version of said game. Now we take all those problems with Battlefield V and multiply it by the very myth that was supposed to be Crackdown 3, and I think you know the answer to this equation, right? It’s “failure.”

See, math isn’t that hard.

As for destructible environments, all of that is nonsense. The devs can bring in as much destruction as they want, but they don’t do it for “balancing” reasons. You can see YouTuber Anonymite showing the lack of destruction in BF1 compared to the much older Battlefield: Bad Company 2’s excessive destruction:

To put it plain and simple, EA is shilling for cloud gaming for its benefit and not for “more power,” because if it were power the company was after it’s already sitting on the tech to do so.

So there you have it, EA wants to explore the “cloud” sometime in the future.

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